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Navigation Patterns

Navigation is crucial in XR, ensuring comfort, accessibility, and efficiency. This section covers different movement techniques and menu placement strategies. We will also list down the navigation patterns along with its use cases:

  • Residue navigation involves leaving a faint, traceable path (visual, auditory, or tactile) that users have already traversed.

Key Point

It helps users understand where they’ve been, improving spatial orientation and ensuring a sense of progress in large or complex navigation systems

  • The path ahead is highlighted based on context, such as brighter arrows for immediate turns or larger arrows for distant but critical landmarks.

Key Point

Ensures users prioritize the right actions at the right time

  • Arrows that gently pulse or animate to draw attention to the correct path without being overly distracting

Key Point

Works well in low-visibility or high-distraction environments, ensuring users notice the guidance

Locomotion Methods

Teleportation

  • Best for reducing motion sickness.
  • Uses an arc-based pointer for destination selection.

Movement Provider

  • Joystick-controlled movement similar to traditional games.
  • Can cause motion sickness — recommended to use vignette effects to reduce discomfort.

Continuous Turn Provider

  • Enables continuous rotation, more fluid in terms of interaction and immersiveness.

May cause motion sickness

Snap Turn Provider

  • Enables instant rotation in set increments, helping prevent motion sickness.
  • Generally, it is recommended to use but sacrifices on immersion.

Hybrid Movement

  • Combines teleportation & joystick movement.
  • Useful for applications requiring precise & large-scale movement.