Concept Preview
XR design requires a balance of usability, immersion, and performance. This section covers the fundamental principles that guide our 3D XR Design System.
1. Design Philosophy
- User-Centered: Prioritizing natural interactions and accessibility.
- Immersive & Diegetic: UI elements should blend into the environment when possible.
- Scalable: Components should adapt to different hardware and user needs.
2. Interaction Models
Hand & Controller-based Interaction
- Raycasting: UI interactions using laser pointers.
- Direct Touch: Hands physically interacting with UI elements.
Gaze-Based Interaction
- Dwell-based Selection: Users can select elements by looking at them for a fixed duration.
- Context-aware UI: UI elements appear dynamically based on user focus.
Gesture & Voice Input
- Hand Gestures: Swipes, pinches, and grabs for interaction.
- Voice Commands: Hands-free control using speech recognition.
These principles guide the system’s navigation, UI, and interaction components.