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XR design requires a balance of usability, immersion, and performance. This section covers the fundamental principles that guide our 3D XR Design System.

1. Design Philosophy

  • User-Centered: Prioritizing natural interactions and accessibility.
  • Immersive & Diegetic: UI elements should blend into the environment when possible.
  • Scalable: Components should adapt to different hardware and user needs.

2. Interaction Models

Hand & Controller-based Interaction

  • Raycasting: UI interactions using laser pointers.
  • Direct Touch: Hands physically interacting with UI elements.

Gaze-Based Interaction

  • Dwell-based Selection: Users can select elements by looking at them for a fixed duration.
  • Context-aware UI: UI elements appear dynamically based on user focus.

Gesture & Voice Input

  • Hand Gestures: Swipes, pinches, and grabs for interaction.
  • Voice Commands: Hands-free control using speech recognition.

These principles guide the system’s navigation, UI, and interaction components.